Some info on the town that the party, who have begun calling themselves Rift Warriors, were sent to close another tear in the fabric of the planes. They eventually discovered that the tear was concealed below the waters of a nearby lake and so had to devise a way of surviving underwater!
is a hafling village in the Bessen plane. It is a quite, pleasant village that houses some brilliant artists and an otherwise very supportive community.
- Population: 250 haflings and 8-12 people of other races. The town is particular about what outsiders are allowed to live within its boundaries but, once welcomed, a member of a race other than hafling becomes an accepted member of the community and a brother or sister to the little people. This privilege allows them to build or buy a house and vote in local politics, if the individual so wishes.
- Government: mostly communist. It is considered an honour to hold a formal position and those who do are respected for their community work. For matters of importance to the community, all who want to vote, regardless of age or other personal characteristic, come together and have a chance to be heard and pass their vote on in a council. Such decisions are then carried out by the officials or town guard.
- Defence: the Hamlet is policed and protected by a volunteer force known as the Blue Cloaks. When old enough to apply for a trade, most citizens of Carrow’s Hamlet first do a tour as a Blue Cloak while other citizens become life-long part-time members. A handful of citizens are full time members of the Blue Cloaks and make up the governing body. About 10 Blue Cloaks will be on at any one time, but more than 100 residents consider themselves members of the force.
- Industry: primarily, Carrow’s Hamlet is known for its craft work. The city has a variety of master artisans and crafters who are renowned in the region and beyond as creating the most beautiful and functional of furniture and sculpture. There is enough farming done within the township to support the inhabitants, but income from selling the crafts is spent on increasing the variety of food available to the residents and buying other essential supplies.
- Religion: the people of Carrow’s primarily worship Brighid, daughter of The Daghda and goddess of crafts and smithing. There is a small but well furnished shrine to the Dagdha, chief of their gods, and a larger and more opulent shrine to Brighid.
A devious ghost who haunted the mansion in which the players found the below ritual which allowed them to get below the lake near Carrow’s Hamlet:
How the party got to breathe underwater comfortably:
The Baron! Who was the final boss under the lake near Carrow’s Hamlet and almost totally wiped the party out…
After having defeated The Baron! and closed the rift under the lake, the party were returned to Silvergrail and began again their hunt for Nana and the return of their lost travelling companion! They confronted the Three Little Wereboars and almost caught Nana before she escaped on the back of a green dragon:
Fortunately, the party followed the dragon and Nana to the clouds and ended her awful curse on Brandis in an amazing fight. Here is Jack’s Gaint (of the beanstalk fame) who the party cleverly tricked into helping them defeat Nana to rescue their companion Brandis! With his help, it was a great victory!
Now the party is just about to return through the portal to Tantron and their awakened friend and fellow warrior, Brandis.